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Call of Duty: World at War Call of Duty » 16.11.2008 16:15
· CoD World At War: Promod im Anrollen
Obwohl erst einige Tage alt, zeichnet sich doch schon ab, was nicht nur böswillige Zeitgenossen bereits während der Beta vermuteten: die PC-Version von Call of Duty - World At War ist im besten Fall eine Konsolenportierung und keine eigenständige Entwicklung, im schlimmsten Fall sogar eine recht lieblos ausgefallene Konsolenportierung und für den e-Sport im PC-Bereich damit noch weniger tauglich als dies ein massenkompatibler Titel ohnehin schon ist. Um so erfreulicher dürfte daher die Meldung sein, dass raf1, Macher der Promod für Call of Duty 4, an einer Version der Mod für World At War arbeitet.


Die neue Promod für World At War wird, so viel lässt sich bereits am Changelog der derzeitigen Beta-Phase erkennen, einiges ändern und die Spielerfahrung gegenüber der Vanilla-Version des Spiels gewaltig ändern. BASHandSlash erhielt vorab Einblick in die Arbeiten und Zugriff auf einige exklusive Screenshots, die wir euch nicht vorenthalten wollen. Wie aus der CoD4-Version der Mod bekannt, wird es unter anderem eine Aufwärmzeit zu Rundenbeginn geben.


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Das Changelog des aktuellen dritten Beta-Builds ist ziemlich umfangreich ausgefallen und liest sich wie folgt:

  • The levelling system has been replaced with a class system
  • The field of view range has changed from 65-80 to 71-90
  • The gun sway fix has been implemented on all applicable weapons
  • Rifles and Snipers now kill from body shots
  • Teams are now named ‘Attack’ and ‘Defense’
  • Grenade cooking has been removed
  • Fog has been removed from all maps
  • Recoil has been increased on all guns, similar but perhaps more than that of CoD1
  • Firing rate caps have been introduced to all single shot guns
  • Team based weapons have been added – with a workaround due to having no menus
  • Pistols are now given depending on your class and team
  • The bomb is now invisible when planting/defusing
  • Client side map scripting removed
  • Entity physics has been disabled
  • Player names can now be changed during a round
  • Single bomb has been implemented [Drop is being worked on!]
  • Dvar Enforcer created
  • Unified Ruleset loader created
  • Pistols now have 1.3x movement speed
  • Sprint has been removed
  • Connection settings are now forced
  • Cosmetic Culling is now forced at 9
  • The CoD4 FPS increases have been implemented
  • The snipers have had a fix applied
  • Fire and effects have been removed from all maps
  • Music has been removed
  • Auto-aim and Lunge have been removed on the knife
  • Leader voices have been removed
  • Sound occlusion/attenuation removed
  • Sound realdelay removed
  • Dogs have been removed
  • UAV has been removed
  • Artillery has been removed
  • Perks have been removed
  • Off hand items have been removed
  • Missions have been removed
  • Ready up mode has been added
  • Strat time has been added
  • Client bobbing has been removed
  • The XP bar has been removed
  • Maps now have full colour saturation
  • Dynamic lights and shadows are now forced off
  • 3D Objective/World icons have been removed
  • You now make a noise when trying to plant the bomb
  • The server name is now appended to show Promod is running in the server browser
  • Hip spread has been increased plenty for all automatic weapons
  • There is now a strat time counter
  • Fixed SD spawning and respawns
  • Spectator permissions have been limited
  • Teams now switch at half time
  • There is now a debugging command to draw your fps
  • Grenades have been disabled during Ready Up mode
  • You no longer receive ‘+points’ hud for killing
  • You now can spawn at any point during ready up or strat time, but not after
  • Knockback has been reduced
  • There is a now a TEMPORARY defuse sound. This will be improved come the modding tool kit
  • Battlechatter has been disabled
  • MR10 has been implemented as the beta ruleset
  • Quick switch has been implemented for weapon changing
Autor ... MWLL|AoP
Kategorie ... Call of Duty
Meinungen ... 0 Kommentare
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